#ifndef _BLOCKBREAKER_MODEL_BLOCK_H__
#define _BLOCKBREAKER_MODEL_BLOCK_H__

#include <Model\Include\GameObject.h>

class Block : public GameObject
{
public:
    Block(const float &pos_x, const float &pos_y, const float &width, const float &height);
    virtual ~Block(void);

    float getWidth() const;
    float getHeight() const;

private:
    float width;
    float height;
};

#endif // _BLOCKBREAKER_MODEL_BLOCK_H__
